Geometry of interaction

Results: 48



#Item
21Digital geometry / Digital photography / Image processing / Pixel / Television technology / INT 10H / ReGIS / Psion Series 3 / Subpixel rendering / Computer graphics / Computing / Graphics file formats

OPL GRAPHICS & FRIENDLIER INTERACTION This part of the OPL User Guide is divided into two sections:

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Source URL: www.bioeddie.co.uk

Language: English - Date: 2007-10-24 23:48:27
22Virtual reality / Topology / Analytic geometry / User interface techniques / Proprioception / Sensory system / Haptic technology / Page orientation / Orientability / Geometry / Orientation / Human–computer interaction

TWuiST: A Discrete Tactile-Proprioceptive Display for Eye and Ear Free Output on Mobile Devices Tony Morelli∗ and Eelke Folmer† Department of Computer Science and Engineering University of Nevada, Reno

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Source URL: www.eelke.com

Language: English - Date: 2011-11-30 21:55:14
23Mental processes / Perception / Multimodal interaction / Virtual reality / Surfaces / Haptic perception / Haptic technology / Curvature / Lens / Mind / Human–computer interaction / Geometry

Exp Brain Res[removed]: 387–394 DOI[removed]s00221[removed]The original publication is available at www.springerlink.com Trajectory of Contact Region On the Fingerpad Gives the Illusion of Haptic Shape Hanifa Dost

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Source URL: www.cim.mcgill.ca

Language: English - Date: 2005-09-10 01:16:40
24Ratios / Geometry / Measurement / R-tree / Quadrilaterals / Infographics / Treemapping / Mathematics

Ordered and Quantum Treemaps: Making Effective Use of 2D Space to Display Hierarchies Benjamin B. Bederson Department of Computer Science Human-Computer Interaction Laboratory Insitute for Advanced Computer Studies

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Source URL: ftp.cs.umd.edu

Language: English - Date: 2001-07-26 16:46:04
25Human–computer interaction / Industrial design / Information science / Interactivity / Symmetry / Plane / Cartesian coordinate system / Compass and straightedge constructions / Computer-aided design / Geometry / Mathematics / Human communication

D R . G EO II: Adding Interactivity Planes in Interactive Dynamic Geometry Hilaire Fernandes, Stéphane Ducasse, Thibault Carron University of Savoy – LISTIC, SYSCOM labs Annecy, Le Bourget du Lac, France {hilaire.fern

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Source URL: rmod.lille.inria.fr

Language: English - Date: 2010-11-03 09:42:04
26Linear algebra / Matrix theory / Singular value decomposition / Riemannian geometry / Spectral geometry / Dirichlet eigenvalue / Eigenvalues and eigenvectors / Algebra / Mathematics / Spectral theory

Geometric properties of point-interaction Hamiltonians ground state Pavel Exner in collaboration with Andrea Mantile and Michal Jex [removed]

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Source URL: gemma.ujf.cas.cz

Language: English - Date: 2012-01-02 03:16:30
27Rotational symmetry / Virtual reality / Multimodal interaction / Haptic technology / Holography / Rotation / Calibrated geometry / Spin / Robotics / Physics / Geometry / Human–computer interaction

sigma.7 haptic device force feedback interface With its unique 7 active degrees-of-freedom, the sigma.7 is the most advanced master haptic device ever designed by Force Dimension. Its endeffector covers the natural range

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Source URL: www.forcedimension.com

Language: English - Date: 2014-05-14 00:26:08
28Geometry / Haptic technology / Rotation / Kinematics / Omega / Physics / Classical mechanics / Human–computer interaction

omega.6 haptic device force feedback interface The omega.6 is the most advanced pen-shaped force-feedback device available. Building on the omega.3 base, its design provides perfect decoupling of translations and rotatio

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Source URL: www.forcedimension.com

Language: English - Date: 2014-05-14 00:26:12
29Geometry / Omega / Kinematics / Haptic technology / Rotation / Classical mechanics / Human–computer interaction / Physics

omega.x haptic devices force feedback interfaces The omega.x family of haptic devices relies on a unique kinematic design that has been optimized for high-end force

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Source URL: www.forcedimension.com

Language: English - Date: 2014-05-14 00:26:16
30Virtual reality / Mathematics / Geometry / Computer vision / Gesture / Cartesian coordinate system / Robotics / Orientation / User interface techniques / Vision / Gesture recognition

Using Dempster’s rule of combination to robustly estimate pointed targets Maria Pateraki and Haris Baltzakis and Panos Trahanias Abstract— In this paper we address an important issue in human-robot interaction, that

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Source URL: www.first-mm.eu

Language: English - Date: 2012-07-18 12:42:15
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